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Mag mell dango daikazoku
Mag mell dango daikazoku








There, he went to work on the scenario and musical composition of Tactics' second game Moon, followed by his work on the scenario for their third game One: Kagayaku Kisetsu e in 1998. After leaving Scoop in 1997, Maeda went to work for the newly formed company Tactics under the publisher Nexton. It demonstrated the storytelling potential of the visual novel medium, and influenced Maeda's later works. At Scoop in 1997, he contributed as the main scenario writer for the company's first game, Chaos Queen Ryōko however, Maeda was not happy with the work environment and promptly filed his resignation with the company shortly after finishing his work on the scenario.Īround this time, Jun Maeda was inspired by Hiroyuki Kanno's pioneering 1996 visual novel YU-NO: A Girl Who Chants Love at the Bound of this World. He first tried with AliceSoft, makers of the popular Rance series, but finally ended up working for the company Scoop. During a period of one month, Maeda wrote a long, 300-page erotic story, intending to sell it to an adult game developer. At the time in the mid-1990s, scenario writers for consumer video games were inexperienced, so Maeda decided to shoot for adult games instead. As he was unable to get a job working with music, Maeda decided to change his occupational choice to that of a scenario writer for a video game company. He eventually was able to be granted an interview with the video game developer TGL, but was unable to supply correct documentation, and did not get the job. While still attending university, Maeda sought to begin working as a musical composer for video games, and desired to work at big-name companies like Nihon Falcom Corporation, Namco, and Capcom, but he was unsuccessful. Finally, when he was writing his graduation thesis, he started listening to techno music. While attending Chukyo University, Maeda managed to get some short stories published in Kadokawa Shoten's seinen light novel magazine The Sneaker. It was at this time that he became immersed in the fantasy genre of fiction. Once attending Mie high school, he started to write lyrics and compose music. Through junior-high school, Maeda worked on the school newspaper and even had some short stories published in the paper.

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Brennan, especially the first two books in the series The Castle of Darkness and The Den of Dragons which he found to be especially interesting. Maeda was initially inspired by the Grailquest series of gamebooks by J.H. Jun Maeda started writing at a young age while attending elementary school, Maeda wrote his first amateur gamebook. He is also the author of a manga series titled Hibiki's Magic. After forming Key, Maeda has put much work into such titles as Kanon, Air, Clannad, Little Busters!, Angel Beats!, Charlotte, Summer Pockets, and The Day I Became a God. Before forming Key, Maeda worked for the company Tactics where he had a hand in the creation of two games for that company, Moon and One: Kagayaku Kisetsu e. Originally from Mie, Japan, Maeda graduated from Mie high school and later went on to graduate from Chukyo University with a major in psychology. His style was originally inspired by James Herbert Brennan, and is influenced by Haruki Murakami's novel Hard-Boiled Wonderland and the End of the World. He is considered a pioneer of nakige visual novels, and has mainly contributed as a scenario writer, lyricist, and musical composer for the games the company produces. Jun Maeda ( 麻枝 准, Maeda Jun, born January 3, 1975) is a Japanese writer and co-founder of the visual novel brand Key under Visual Arts. Kanon, Air, Clannad, Little Busters!, Angel Beats!, Charlotte, Summer Pockets, The Day I Became a God








Mag mell dango daikazoku